Sunday, 11 December 2011


Evaluation:

What problem did you identify?
That Health and safety in skateboarding is alway pushed aside as it is seen as being uncool, this is something that needs to change, as in some countries skateboarding was banned due to the amount of injuries sustained within the sport. The younger generation look upto the professionals who "never wear helmets." the statistics show the danger within skateboarding.  

What evidence did you find to support your decisions?
We found a lot of evidence on skateboarding injury and health and safety within skateboarding 
as show in my design context....

What methods did you use to gather your evidence and what forms did it take?
I have gathered a lot of qualitative primary research throughout this project for example the group questionnaire was handed out to a range of people younger generation to older skaters that have been skating for years, I personally went on to publish the questionnaire on the "Sidewalk Magazine" Forum this is the biggest uk skateboarding magazine and is followed by the majority of skaters in the uk. this to me was the best way of getting a range of feedback making the questionnaire more effective. I personally went to the Works skate park the biggest skatepark in leeds to make observations (and skate) on how many people actually wore protective wear i found that not may people wear protection when street skating but the percentage is much higher with ramp skating. Another method of research i Personally carried out was interviews, I felt that this would give me more of an insight into injuries sustained in skateboarding on what happened and how to possibly how to avoid this, being a skateboarder myself i found this quite easy as i could simply speak to the local skaters back home.  

(categorise your research using terms primary, secondary, quantitative and qualitative)

What methods of research did you find useful and why?
The interviews really paid off in giving me the data to create tips that would be effective to the audience, i feel that by speaking to skaters i found out what would actually appeal to then basically making it by  skaters for skaters.


How did these inform your response to your problem?
From our research we found statistics on injury within skateboarding this then gave us the data to work with to produce our info graphs.  

What methods did you encounter as problematic?
We struggled to decide the target audience as from being a skater myself i know that the older generation of skaters would never be convinced to wear padding unless they where skating something above 12ft, So we decided to aim the design at younger skaters, beginners or people looking to start skateboarding, This choice of audience changed the style of imagery massively to appeal to the younger generation but still to communicate a message to the viewer i decided that the pictogram style was simple enough but would also appeal to the youngsters. 

How did you overcome this?
I looked at the most popular names in skateboarding and where people are shopping, i looked at the style of design these shops/sponsors use and took inspiration from them and decided to incorporate the style into my digital design ideas. 

What research could you have carried out that would have proved more useful?
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 You should reflect on your  individual contributions to group work and evaluate your own experience, opinions and decisions. Once you have completed your self evaluation:

Design Practice:
I began by coming up with some design ideas after looking at instruction graphics, i designed an initial idea of how a skateboard truck would go together this gave the basic idea on instruction graphics i feel that to create an effective one the perspective and positioning has to be right giving the design a feeling of depth.

From there after our target audience changed i decided to look at a style of design that would appeal to the younger generation. I started to design pictograms of the equipment i feel my designs are highly effective in putting across the message to the viewer i began to create a visual list.

Design sheets: In my group i decided to design the board setup graph and the one pushing the use of a helmet, i decided that the use of a skull would go along with the theme of anatomy and would work well in that context, Backing this decision up the use of a skull represents a feeling of death this could also be used as a scare tactic on the audience, I also feel that the use of a skull instead of a human head gives the design a personal feel because maybe the skull could be theirs.

Info graphs: visual display of data, From my research into the book Data Flow I found that when designing for a younger audience it is a good idea to minimise the amount of typographic elements as type can sometimes force the viewer away so i decided to carry on down the route of info graphics and the visual display of data.


Format: The poster design is to be 3metres long this would then be situated around eye level next to the skatepark, the reason for the design's landscape format is to allow the viewer to maybe skate past the design but by the time they are halfway past it it has grasped their attention and they are drawn to have a closer look the poster would be printed onto a water proof canvas to resist any weathering.

Colour schemes: I put together some layout  design ideas using the colour schemes that sam found this was  the first time i have ever done this seeing the same design but in different colour scheme's was very helpful in allowing me to see which would be more appropriate for our final. 
     
List five things that you have learnt about the design process over the last two weeks.
- Research makes the design process so much easier.
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List five things you would do different next time
- Spread the work more evenly throughout the group

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